Phaser Class: SpriteBatch

## PIXI. SpriteBatch

#### new SpriteBatch(texture)

  The SpriteBatch class is a really fast version of the DisplayObjectContainer
  built solely for speed, so use when you need a lot of sprites or particles.
  And it's extremely easy to use :

  var container = new PIXI.SpriteBatch();

  for(var i = 0; i < 100; i++)
  {
  var sprite = new PIXI.Sprite.fromImage("myImage.png");
  container.addChild(sprite);
  }
  And here you have a hundred sprites that will be renderer at the speed of light

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `texture` | PIXI.Texture | -

  Source - pixi/display/SpriteBatch.js, line 5