Phaser Class: Destroy

## Phaser.Component. Destroy

#### new Destroy()

  The Destroy component is responsible for destroying a Game Object.

  Source - gameobjects/components/Destroy.js, line 12

### Members

#### <readonly> destroyPhase :boolean

  As a Game Object runs through its destroy method this flag is set to true,
  and can be checked in any sub-systems or plugins it is being destroyed from.

  Source - gameobjects/components/Destroy.js, line 22

### Methods

#### destroy(destroyChildren, destroyTexture)

  Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if present
  and nulls its reference to `game`, freeing it up for garbage collection.

  If this Game Object has the Events component it will also dispatch the `onDestroy` event.

  You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you've
  more than one Game Object sharing the same BaseTexture.

  ##### Parameters:

  Name | Type | Argument | Default | Description
  --- | --- | --- | --- | ---
  `destroyChildren` | boolean | <optional> | true | Should every child of this object have its destroy method called as well?
  `destroyTexture` | boolean | <optional> | false | Destroy the BaseTexture this Game Object is using? Note that if another Game Object is sharing the same BaseTexture it will invalidate it.

  Source - gameobjects/components/Destroy.js, line 37