/**
* @author       Richard Davey <rich@photonstorm.com>
* @copyright    2016 Photon Storm Ltd.
* @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/

/**
* This is a stub for the Phaser SoundManager.
* It allows you to exclude the default Sound Manager from your build, without making Game crash.
*/

Phaser.SoundManager = function () {
    this.muteOnPause = false;
};

Phaser.SoundManager.prototype.boot = function () {};
Phaser.SoundManager.prototype.update = function () {};
Phaser.SoundManager.prototype.destroy = function () {};
Phaser.SoundManager.prototype.setMute = function () {};
Phaser.SoundManager.prototype.unsetMute = function () {};

Phaser.SoundManager.prototype.constructor = Phaser.SoundManager;
