{"class":{"name":"Phaser.Physics.P2.DistanceConstraint","extends":"","static":false,"constructor":true,"parameters":[{"name":"world","type":["Phaser.Physics.P2"],"help":"A reference to the P2 World.","optional":false,"default":null},{"name":"bodyA","type":["p2.Body"],"help":"First connected body.","optional":false,"default":null},{"name":"bodyB","type":["p2.Body"],"help":"Second connected body.","optional":false,"default":null},{"name":"distance","type":["number"],"help":"The distance to keep between the bodies.","optional":false,"default":null},{"name":"localAnchorA","type":["array"],"help":"The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0].","optional":true,"default":null},{"name":"localAnchorB","type":["array"],"help":"The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0].","optional":true,"default":null},{"name":"maxForce","type":["object"],"help":"Maximum force to apply.","optional":true,"default":"Number.MAX_VALUE"}],"help":"A constraint that tries to keep the distance between two bodies constant."},"consts":[],"methods":{"public":[],"protected":[],"private":[],"static":[]},"properties":{"public":[{"name":"game","type":["Phaser.Game"],"help":"","inlineHelp":"Local reference to game.","line":30,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"world","type":["Phaser.Physics.P2"],"help":"","inlineHelp":"Local reference to P2 World.","line":35,"default":null,"public":true,"protected":false,"private":false,"readOnly":false}],"protected":[],"private":[]}}