Phaser Class: DistanceConstraint

## Phaser.Physics.P2. DistanceConstraint

#### new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)

  A constraint that tries to keep the distance between two bodies constant.

  ##### Parameters:

  Name | Type | Argument | Default | Description
  --- | --- | --- | --- | ---
  `world` | Phaser.Physics.P2 |  |  | A reference to the P2 World.
  `bodyA` | p2.Body |  |  | First connected body.
  `bodyB` | p2.Body |  |  | Second connected body.
  `distance` | number |  |  | The distance to keep between the bodies.
  `localAnchorA` | Array | <optional> |  | The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0].
  `localAnchorB` | Array | <optional> |  | The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0].
  `maxForce` | object | <optional> | Number.MAX_VALUE | Maximum force to apply.

  Source - physics/p2/DistanceConstraint.js, line 20

### Members

#### game :Phaser.Game

  Local reference to game.

  Source - physics/p2/DistanceConstraint.js, line 30

#### world :Phaser.Physics.P2

  Local reference to P2 World.

  Source - physics/p2/DistanceConstraint.js, line 35