Phaser Class: InCamera

## Phaser.Component. InCamera

#### new InCamera()

  The InCamera component checks if the Game Object intersects with the Game Camera.

  Source - gameobjects/components/InCamera.js, line 12

### Members

#### <readonly> inCamera :boolean

  Checks if this Game Objects bounds intersects with the Game Cameras bounds.

  It will be `true` if they intersect, or `false` if the Game Object is fully outside of the Cameras bounds.

  An object outside the bounds can be considered for camera culling if it has the AutoCull component.

  Source - gameobjects/components/InCamera.js, line 26