Phaser Class: Angle

## Phaser.Component. Angle

#### new Angle()

  The Angle Component provides access to an `angle` property; the rotation of a Game Object in degrees.

  Source - gameobjects/components/Angle.js, line 12

### Members

#### angle :number

  The angle property is the rotation of the Game Object in degrees from its original orientation.

  Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.

  Values outside this range are added to or subtracted from 360 to obtain a value within the range.
  For example, the statement player.angle = 450 is the same as player.angle = 90.

  If you wish to work in radians instead of degrees you can use the property `rotation` instead.
  Working in radians is slightly faster as it doesn't have to perform any calculations.

  Source - gameobjects/components/Angle.js, line 29