Phaser Class: MSPointer

## Phaser. MSPointer

#### new MSPointer(game)

  The MSPointer class handles Microsoft touch interactions with the game and the resulting Pointer objects.

  It will work only in Internet Explorer 10+ and Windows Store or Windows Phone 8 apps using JavaScript.
  http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx

  You should not normally access this class directly, but instead use a Phaser.Pointer object which
  normalises all game input for you including accurate button handling.

  Please note that at the current time of writing Phaser does not yet support chorded button interactions:
  http://www.w3.org/TR/pointerevents/#chorded-button-interactions

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `game` | Phaser.Game | A reference to the currently running game.

  Source - input/MSPointer.js, line 23

### Members

#### button :number

  This property was removed in Phaser 2.4 and should no longer be used.
  Instead please see the Pointer button properties such as `Pointer.leftButton`, `Pointer.rightButton` and so on.
  Or Pointer.button holds the DOM event button value if you require that.

  Source - input/MSPointer.js, line 67

#### callbackContext :object

  The context under which callbacks are called (defaults to game).

  Source - input/MSPointer.js, line 39

#### capture :boolean

  If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully.

  Source - input/MSPointer.js, line 59

#### enabled :boolean

  MSPointer input will only be processed if enabled.

  Default Value:
    - true
  Source - input/MSPointer.js, line 82

#### event :MSPointerEvent|null

  The browser MSPointer DOM event. Will be null if no event has ever been received.
  Access this property only inside a Pointer event handler and do not keep references to it.

  ##### Type:

  - MSPointerEvent | null
  Source - input/MSPointer.js, line 75

#### game :Phaser.Game

  A reference to the currently running game.

  Source - input/MSPointer.js, line 28

#### <internal> input :Phaser.Input

  A reference to the Phaser Input Manager.

  Internal:
    - This member is internal (protected) and may be modified or removed in the future.
  Source - input/MSPointer.js, line 34

#### pointerDownCallback :function

  A callback that can be fired on a MSPointerDown event.

  Source - input/MSPointer.js, line 44

#### pointerMoveCallback :function

  A callback that can be fired on a MSPointerMove event.

  Source - input/MSPointer.js, line 49

#### pointerUpCallback :function

  A callback that can be fired on a MSPointerUp event.

  Source - input/MSPointer.js, line 54

### Methods

#### onPointerDown(event)

  The function that handles the PointerDown event.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native DOM event.

  Source - input/MSPointer.js, line 193

#### onPointerMove(event)

  The function that handles the PointerMove event.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native DOM event.

  Source - input/MSPointer.js, line 231

#### onPointerOut(event)

  The internal method that handles the pointer out event from the browser.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native event from the browser. This gets stored in MSPointer.event.

  Source - input/MSPointer.js, line 329

#### onPointerOut(event)

  The internal method that handles the pointer out event from the browser.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native event from the browser. This gets stored in MSPointer.event.

  Source - input/MSPointer.js, line 384

#### onPointerUp(event)

  The function that handles the PointerUp event.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native DOM event.

  Source - input/MSPointer.js, line 268

#### onPointerUpGlobal(event)

  The internal method that handles the mouse up event from the window.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `event` | PointerEvent | The native event from the browser. This gets stored in MSPointer.event.

  Source - input/MSPointer.js, line 305

#### start()

  Starts the event listeners running.

  Source - input/MSPointer.js, line 124

#### stop()

  Stop the event listeners.

  Source - input/MSPointer.js, line 420