{"class":{"name":"Phaser.Physics.P2.LockConstraint","extends":"","static":false,"constructor":true,"parameters":[{"name":"world","type":["Phaser.Physics.P2"],"help":"A reference to the P2 World.","optional":false,"default":null},{"name":"bodyA","type":["p2.Body"],"help":"First connected body.","optional":false,"default":null},{"name":"bodyB","type":["p2.Body"],"help":"Second connected body.","optional":false,"default":null},{"name":"offset","type":["array"],"help":"The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].","optional":true,"default":null},{"name":"angle","type":["number"],"help":"The angle of bodyB in bodyA's frame.","optional":true,"default":"0"},{"name":"maxForce","type":["number"],"help":"The maximum force that should be applied to constrain the bodies.","optional":true,"default":null}],"help":"Locks the relative position between two bodies."},"consts":[],"methods":{"public":[],"protected":[],"private":[],"static":[]},"properties":{"public":[{"name":"game","type":["Phaser.Game"],"help":"","inlineHelp":"Local reference to game.","line":28,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"world","type":["Phaser.Physics.P2"],"help":"","inlineHelp":"Local reference to P2 World.","line":33,"default":null,"public":true,"protected":false,"private":false,"readOnly":false}],"protected":[],"private":[]}}