Phaser Source: src/pixi/Pixi.js

# Source: src/pixi/Pixi.js

    /**
     * @author Mat Groves http://matgroves.com/ @Doormat23
     */

    /**
     * The [pixi.js](http://www.pixijs.com/) module/namespace.
     *
     * @module PIXI
     */

    /**
     * Namespace-class for [pixi.js](http://www.pixijs.com/).
     *
     * Contains assorted static properties and enumerations.
     *
     * @class PIXI
     * @static
     */
    var PIXI = PIXI || {};

    /**
     * A reference to the Phaser Game instance that owns this Pixi renderer.
     * @property {Phaser.Game} game
     * @static
     */
    PIXI.game = null;

    /**
     * @property {Number} WEBGL_RENDERER
     * @protected
     * @static
     */
    PIXI.WEBGL_RENDERER = 0;

    /**
     * @property {Number} CANVAS_RENDERER
     * @protected
     * @static
     */
    PIXI.CANVAS_RENDERER = 1;

    /**
     * Version of pixi that is loaded.
     * @property {String} VERSION
     * @static
     */
    PIXI.VERSION = "v2.2.9";

    // used to create uids for various pixi objects.
    PIXI._UID = 0;

    if (typeof(Float32Array) != 'undefined')
    {
        PIXI.Float32Array = Float32Array;
        PIXI.Uint16Array = Uint16Array;

        // Uint32Array and ArrayBuffer only used by WebGL renderer
        // We can suppose that if WebGL is supported then typed arrays are supported too
        // as they predate WebGL support for all browsers:
        // see typed arrays support: http://caniuse.com/#search=TypedArrays
        // see WebGL support: http://caniuse.com/#search=WebGL
        PIXI.Uint32Array = Uint32Array;
        PIXI.ArrayBuffer = ArrayBuffer;
    }
    else
    {
        PIXI.Float32Array = Array;
        PIXI.Uint16Array = Array;
    }

    /**
     * @property {Number} PI_2
     * @static
     */
    PIXI.PI_2 = Math.PI * 2;

    /**
     * @property {Number} RAD_TO_DEG
     * @static
     */
    PIXI.RAD_TO_DEG = 180 / Math.PI;

    /**
     * @property {Number} DEG_TO_RAD
     * @static
     */
    PIXI.DEG_TO_RAD = Math.PI / 180;

    /**
     * @property {String} RETINA_PREFIX
     * @protected
     * @static
     */
    PIXI.RETINA_PREFIX = "@2x";

    /**
     * The default render options if none are supplied to
     * {{#crossLink "WebGLRenderer"}}{{/crossLink}} or {{#crossLink "CanvasRenderer"}}{{/crossLink}}.
     *
     * @property {Object} defaultRenderOptions
     * @property {Object} defaultRenderOptions.view=null
     * @property {Boolean} defaultRenderOptions.transparent=false
     * @property {Boolean} defaultRenderOptions.antialias=false
     * @property {Boolean} defaultRenderOptions.preserveDrawingBuffer=false
     * @property {Number} defaultRenderOptions.resolution=1
     * @property {Boolean} defaultRenderOptions.clearBeforeRender=true
     * @property {Boolean} defaultRenderOptions.autoResize=false
     * @static
    PIXI.defaultRenderOptions = {
        view: null,
        transparent: false,
        antialias: false,
        preserveDrawingBuffer: false,
        resolution: 1,
        clearBeforeRender: true,
        autoResize: false
    };
     */