Phaser Class: TilemapParser

## Phaser. TilemapParser

#### new TilemapParser()

  Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.

  Source - tilemap/TilemapParser.js, line 13

### Members

#### <static, constant> INSERT_NULL :boolean

  When scanning the Tiled map data the TilemapParser can either insert a null value (true) or
  a Phaser.Tile instance with an index of -1 (false, the default). Depending on your game type
  depends how this should be configured. If you've a large sparsely populated map and the tile
  data doesn't need to change then setting this value to `true` will help with memory consumption.
  However if your map is small, or you need to update the tiles (perhaps the map dynamically changes
  during the game) then leave the default value set.

  Source - tilemap/TilemapParser.js, line 26

### Methods

#### <static> getEmptyData() → {object}

  Returns an empty map data object.

  ##### Returns:

  object -

  Generated map data.

  Source - tilemap/TilemapParser.js, line 135

#### <static> parse(game, key, tileWidth, tileHeight, width, height) → {object}

  Parse tilemap data from the cache and creates data for a Tilemap object.

  ##### Parameters:

  Name | Type | Argument | Default | Description
  --- | --- | --- | --- | ---
  `game` | Phaser.Game |  |  | Game reference to the currently running game.
  `key` | string |  |  | The key of the tilemap in the Cache.
  `tileWidth` | number | <optional> | 32 | The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
  `tileHeight` | number | <optional> | 32 | The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
  `width` | number | <optional> | 10 | The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
  `height` | number | <optional> | 10 | The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.

  ##### Returns:

  object -

  The parsed map object.

  Source - tilemap/TilemapParser.js, line 28

#### <static> parseCSV(key, data, tileWidth, tileHeight) → {object}

  Parses a CSV file into valid map data.

  ##### Parameters:

  Name | Type | Argument | Default | Description
  --- | --- | --- | --- | ---
  `key` | string |  |  | The name you want to give the map data.
  `data` | string |  |  | The CSV file data.
  `tileWidth` | number | <optional> | 32 | The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
  `tileHeight` | number | <optional> | 32 | The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.

  ##### Returns:

  object -

  Generated map data.

  Source - tilemap/TilemapParser.js, line 77

#### <static> parseJSON(json) → {object}

  Parses a Tiled JSON file into valid map data.

  ##### Parameters:

  Name | Type | Description
  --- | --- | ---
  `json` | object | The JSON map data.

  ##### Returns:

  object -

  Generated and parsed map data.

  Source - tilemap/TilemapParser.js, line 180